Sealion - 1940 |
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Version: 1.00 (December 2006) Engine: Battles in Turns: 40 AI or PBEM: PBEM Only Author: Pete_AU Download Sealion |
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In the Summer of 1940
the Germans prepared to launch, and the British to repel, an invasion on This scenario uses the
actual units available in The German OOB credits
go to this site: Though it has been published elsewhere. http://www.axishistory.com/index.php?id=1145 Allied OOB was
determined by researching the location of all British units in July. Units
are shown at there historical locations during the period July 1 to July 3. Allied units evacuated
from It was expected units
would take 3 weeks to reform after return from Dunkirk – and so are
active at the time of invasion in this game. British territorial
armies are shown with a unit integrity of 20%. These
units were formed in 1939 or 1940 and had received little or no divisional
training. Many remained active as territorial divisions until 1945, never
leaving Almost all the fully
trained men and available arms and ammunition had been sent overseas ( Other units shown were
in more advanced stages of training. LDV units (later Home
Guard) were responsible for coastal defense and are tied to the coastal
fortifications. British Artillery was
well organized with units able to call on Corps or Army reserves as required.
The British ‘artillery’ units therefore represent HQ units areas rather than individual batteries. German units on D-Tag
start with 1 step loss to simulate some initial disorganization and losses in
the crossing. This was supposed to be in secret and at night and the Germans
claimed to expect 0% losses – I doubt this and have ensured a tricky
day 1. It is to be assumed the
German navy is engaging the British navy on the flanks where air support and
mines are having a significant detrimental effect on the British. You will
see the Germans get 4 air interdictions a turn, but only 30% of the time can
each be spared for use (when not available they are attacking shipping). Allied shipping in the
channel in July was actually only 4 old destroyers – so the initial
German landings may well have been unopposed in the channel. Increased allied
shipping is represented by reduced supply to the captured ports in later
turns. I have taken the liberty
of starting the German 6th army on the outskirts of The
‘historical’ outcome should see greater Political units
represent Churchill – who was going to go down fighting on the steps of
parliament. This is a tough unit that will not let you down. German political
unit is Heydrich who would be head of the Gestapo and
SS in ***************************** Download the self
extracting EXE from the Run5 Scenario area. Double click on the installer and
it will aim the install to C:\Matrix Games\Battles in Italy\Scenarios\Sea
Lion 1940\ folder.
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