Thanks for your time in making a scenario like this!
Just downloaded it and extracted under the "scenarios" folder. I can select the scenario to either play or edit, but, under both conditions I get kicked back to the BiI main screen.
I'm not up to speed on which files are necessary, but, comparing to MacArthur BiI variant which works, I see there is no ScenarioPicts.xcr in the On To Rome folder. Is this file needed?
Thanks again, can't wait to try it out!
stevel40831 wrote:Have been playing around with this over the weekend, trying to learn the new naval routines, invasions, etc. I'm currently on turn 21 and I believe the naval lanes for U.S. ships should have opened up but I am unable to continue movement from the west side of the island around to the northern coast. (I wasn't paying as close attention as I should have to the turn it changes so maybe they're supposed to be closed still?). The British navy lanes expanded as scheduled and they are able to roam all over the Italian coast at will.
When viewing the U.S. naval units many of them have large movement factors and the others have zero movement factors. Is this intentional?
Great fun clobbering the AI as you learn the new scenario! Due to foolish attacks and not being concerned about supplies, the island was completely captured by turn 15 or so. The wide open landing options really change the way the Axis side defends, very cool!
JSS wrote:Will look at what's happening with the US Navy.
Sounds like the evolving US units (they should go far and wide like the BC) are not placed in the correct naval lane. The one's you see with movement are probably the one's that don't evolve (i.e. units essentially reserved for Overlord action and not part of the mainland invasion).
While you're looking at that... I just made it to the turn where the U.S. sea lift capacity begins. I can put the units in "sea-mode", but, cannot seem to go anywhere interesting with them.
For example, 3 units that embarked at Palermo can only move west and points south, they cannot move east or north towards Italy. Also, I embarked 3 units at Messina and they can only move one hex. They have a movement factor of 90 but cannot go anywhere. Both examples are U.S. units as the Brits have no sea lift capacity yet.
(Not sure if it matters, but, the units I was trying to sealift were the 82nd Airborne and the 3rd Inf Div.)
Joe wrote:I like the features added to recon units in BiN and carried over to BiI. That is, they can see further than other units and they can move a great distance.
However, there is a flaw. They can move through a gap, move many kilometres behind the lines and attack supply and arty units. To me this is a spoiler and very gamey.
The solution is that the recon units have a relatively high value and have very weak attack and defence values. And then players would use them for their intended purpose and protect them from destruction.
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