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Shields
are limited but this is more than compensated for by quality. |
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Propulsion
systems are excellent. |
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Astro-Navigation
is excellent. |
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ECM
is adequate for DDs and CAs, excellent for DNs and SDs. |
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Offensive
Projectiles are excellent, though expensive. |
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Defensive
Projectiles are excellent. |
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Beam
Weapons are adequate, expensive and not recommended for more
than 20% of broadside. They do have high Planet Attack values.
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Military
Improvements are extensive; rate of fire, hyperjump, deflection
can be improved. |
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Colony
Improvements are extensive. The upgrade for gravity (Era 7)
is particularly useful. |
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SP
costs for Era jumps are average. |
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Warlike
nature may restrict diplomatic opportunities in multiplayer
games. |
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Average
trade capability makes neutrality a viable diplomatic state
when more enemies exist than can conveniently be fought at
the one time. |
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Base Rate of Fire is 85. The Best! And made better by several
Military Improvements.
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