|
Shields
are limited but this is more than compensated for by quality. |
|
Propulsion
systems are excellent. |
|
Astro-Navigation
is excellent. |
|
ECM
is adequate for DDs and CAs, excellent for DNs and SDs. |
|
Offensive
Projectiles are excellent, though expensive. |
|
Defensive
Projectiles are excellent. |
|
Beam
Weapons are adequate, expensive and not recommended for more
than 20% of broadside. They do have high Planet Attack values.
|
|
Military
Improvements are extensive; rate of fire, hyperjump, deflection
can be improved. |
|
Colony
Improvements are extensive. The upgrade for gravity (Era 7)
is particularly useful. |
|
SP
costs for Era jumps are average. |
|
Warlike
nature may restrict diplomatic opportunities in multiplayer
games. |
|
Average
trade capability makes neutrality a viable diplomatic state
when more enemies exist than can conveniently be fought at
the one time. |
|
Base Rate of Fire is 85. The Best! And made better by several
Military Improvements.
|