|
Smaller
Hull Types are few in number but well equipped with weapons
mounts and shields. DN and SD Hull Types are excellent. |
|
DD
Shields are weak, CA Shields adequate and larger vessel Shields
excellent. A Military Improvement is available in Era 7. |
|
Propulsion
systems are excellent, and two useful Military Improvements
are available (Eras 4 and 6). |
|
Astro-Navigation
is good. |
|
ECM
is ordinary for DDs, good for larger vessels. A Military Improvement
from Era 7 will help. |
|
Offensive Projectiles are generally good, particularly Guided
Missiles. o Defensive Projectiles are excellent, and inexpensive.
|
|
There
are no Beam Weapons for DDs, CA Beams are adequate while larger
vessel Beam Weapons are very good. |
|
Military
Improvements are varied; rate of fire, interception, penetration,
propulsion, deflection, ECM and Planet Attack can be improved. |
|
Colony
Improvements are extensive. The increases in Industry and
R&D output are particulary valuable. |
|
SP
costs for Era jumps are average. |
|
Warlike
nature may restrict diplomatic opportunities in multiplayer
games. |
|
Average
trade capability makes neutrality a viable diplomatic state
when more enemies exist than can conveniently be fought at
the one time. |
|
Base
Rate of Fire is 65. Very good.
|