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Hull
Types are restricted. There are no SDs and only one DN hull.
Sprnadoi DDs are the best in the game. |
|
All
Shields are good. A big improvement is available in Era 5. |
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Propulsion
systems are excellent. |
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Astro-Navigation
is excellent throughout. |
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ECM
systems are good. Era 4 yields a modest improvement. |
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Offensive
Projectiles are varied and by-and-large very good. Military
Improvements are available in Eras 5 and 7. |
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Defensive
Projectiles are good, and can improve in Era 7. |
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Beam
Weapons are good and get better in Era 4. |
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Military
Improvements are numerous and significant; rate of fire, penetration,
ECM, Propulsion, Deflection, Evasion, and Interception can
all be upgraded. |
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Colony
Improvements are particularly directed towards Industrial
and R&D output. |
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SP
costs for Era jumps are average for Eras 1-6, more expensive
for Eras 7-10. |
|
Sprnadoi
take a neutral diplomatic stance which makes them receptive
to alliances as well as neutrality. Their low trade rating
puts them at a disadvantage until Era 9 when a valuable Colony
Improvement can be researched. |
|
Base
Rate of Fire is 50. A little above average. |