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There
is a good selection of Hull Types with plenty of shields and
a reasonable amount of weapon mounts. |
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Shields
are excellent, nearly as good as Meridi shields, and there
is a valuable improvement but you have to wait until Era 10
to get it. |
|
Propulsion
systems are fairly slow and don't get any better. |
|
Astro-Navigation
is good and gets a small boost in Era 4. |
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ECM
is good, flexible and gets improved in Era 6. |
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Offensive
Projectiles are primarily torpedoes and best at close range.
They are improved in Era 8. |
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Defensive
Projectiles do not come on-line until Era 4 and the smaller
weapons even later in Era 6. They are fairly good and improved
both in Eras 7 and 8. |
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Beam Weapons are the only option in early eras. They are pretty
good. |
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Military
Improvements make a big difference; rate of fire, penetration,
interception, ECM, deflection and evasion can be improved.
|
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Colony
Improvements are good. The big reductions in R&D facility
costs in Eras 7 and 9 may be a little late for maximum effect.
|
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SP
costs for Era jumps are average until Era 5 then get expensive.
The pace of R&D is moderate. |
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Cambri
take a peaceful diplomatic stance which makes them receptive
to unity pacts (very desirable!) and alliances as well as
neutrality. Their poor trade rating, which doesn't get any
better, may make diplomatic relationships one-sided (the wrong
side!). |
|
Base
Rate of Fire is 35. Below average. |