|
Hull
Types are numerous and offer the choice between weapons or
shield orientation. |
|
Shields
are good, particularly for larger vessels. |
|
Propulsion
ar average but become more powerful in the later Eras. An
improvement from Era 6 helps. |
|
Astro-Navigation
is good. |
|
ECM systems are very flexible and improve dramatically in
the later Eras. |
|
Offensive
Projectiles are good, especially for larger vessels. |
|
Defensive
Projectiles are good, and can improve in Era 6. |
|
Beam
Weapons are average. |
|
Military
Improvements are not too numerous; rate of fire, Propulsion,
Planet Attack, Evasion and Interception can all be upgraded. |
|
Colony Improvements are more extensive and are particularly
directed towards R&D output and Facility Build Cost. |
|
SP
costs for Era jumps average. |
|
Lsls take a neutral diplomatic stance which makes them receptive
to alliances as well as neutrality watch. Their high trade
rating makes diplomatic relationships very rewarding. |
|
Base Rate of Fire is 55. Above average. |