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Hull
Types are numerous and offer the choice between weapons or
shield orientation. |
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Shields
are good, particularly for larger vessels. |
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Propulsion
ar average but become more powerful in the later Eras. An
improvement from Era 6 helps. |
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Astro-Navigation
is good. |
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ECM systems are very flexible and improve dramatically in
the later Eras. |
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Offensive
Projectiles are good, especially for larger vessels. |
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Defensive
Projectiles are good, and can improve in Era 6. |
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Beam
Weapons are average. |
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Military
Improvements are not too numerous; rate of fire, Propulsion,
Planet Attack, Evasion and Interception can all be upgraded. |
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Colony Improvements are more extensive and are particularly
directed towards R&D output and Facility Build Cost. |
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SP
costs for Era jumps average. |
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Lsls take a neutral diplomatic stance which makes them receptive
to alliances as well as neutrality watch. Their high trade
rating makes diplomatic relationships very rewarding. |
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Base Rate of Fire is 55. Above average. |