|
Facility costs are cheap, and output good. |
|
Hull
Types are limited; they have plenty of shields but are short
on weapon mounts. |
|
Shields
are good; large vessels have excellent shields. (Improved
from Era 4). |
|
Propulsion
systems are excellent. A Military Improvement is available
(Era 3). |
|
Astro-Navigation
is good. Hyper-Jump ratings are excellent. |
|
ECM
is good. A Military Improvement from Eras 10 helps. |
|
Offensive
Projectiles are limited and not much good. Fortunately, Military
Improvements in Eras 5 and 7 will give them a boost. |
|
Defensive Projectiles are good and get better (Era 6). |
|
Beam Weapons are hopeless… well, not quite! |
|
Military
Improvements are numerous; rate of fire, interception, penetration,
propulsion, deflection, evasion, ECM and Planet Attack can
be improved. |
|
Colony
Improvements are numerous, improving a variety of factors.
|
|
SP
costs for Era jumps are low for early Eras, more expensive
later on. R&D is mostly fast. |
|
Cetaci take a peaceful diplomatic stance which makes them
receptive to unity pacts (very desirable!) and alliances as
well as neutrality. Their average trade rating can make diplomatic
relationships rewarding. Trade Rating improves in later Eras.
|
|
Base
Rate of Fire is 25. Poor. |