|
Facility
costs are cheap, especialy industrial facilities, and output
average. |
|
Smaller
Hull Types are limited but there are plenty of shields and
a reasonable amount of weapon mounts. |
|
Shields
are excellent and there is a modest improvement in Era 7.
|
|
Propulsion
systems are fairly slow but do get improved in Eras 1 and
8. |
|
Astro-Navigation
is good. o ECM is good but there are no improvements. |
|
Offensive
Projectiles are limited in scope and only average in performance.
There are slight improvements in Eras 2 and 6. |
|
Defensive
Projectiles are ordinary until a big improvement in Era 9
makes them more competitive. |
|
Beam
Weapons are the mainstay of Meridi fighting power. |
|
Military
Improvements are adequate; rate of fire, penetration, deflection,
propulsion and evasion can be improved. |
|
Colony
Improvements are adequate, highlighted by two upgrades for
industry output (Eras 6 and 9). |
|
SP
costs for Era jumps are low throughout and R&D fairly fast.
|
|
Meridi
take a peaceful diplomatic stance which makes them receptive
to unity pacts (very desirable!) and alliances as well as
neutrality. Their poor trade rating (improved considerably
in Era 9) may make diplomatic relationships one-sided (the
wrong side!). |
|
Base
Rate of Fire is 35. Below average. |