|
The
Hive do not make Marines |
|
Facility costs are fairly high, although there are some Colony
Improvements in Eras 4 and 5 which help. |
|
Hull
Types are very restricted; there's only one of each size.
There are plenty of weapons mounts and shield slots. |
|
All
Shields are weak. A big improvement is available in Era 6.
|
|
Propulsion
systems are poor. They don't get better. |
|
Astro-Navigation
is weak in early Eras but improves from Era 5. |
|
ECM
systems are terrible. Era 6 yields a major improvement. |
|
Offensive
Projectiles are limited and not very good. Military Improvement
in Eras 8 makes a big difference. |
|
Defensive Projectiles are hardly worth bothering with, and
they stay that way. |
|
Beam
Weapons are poor to start with but an improvement in Era 8
beefs them up. |
|
Military
Improvements are few but do make a difference. |
|
Colony
Improvements are even fewer, but again make a difference. |
|
SP
costs for Era jumps are average. |
|
The
Hive are incapable of making diplomatic overtures in all stand-alone
and campaign scenarios; nor will it respond favourably to
same. Diplomacy is out! Trade is out! |
|
Base
Rate of Fire is 30. Ordinary.
|