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Shields
are average, inexpensive and flexible. |
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Propulsion
systems are good, and made better by Era 4 and 6 Military
Improvements. |
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Astro-Navigation
is average. |
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ECM is good and flexible. |
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Offensive
Projectiles are excellent. Planet Attack capability is very
high for DN and SD vessels. Close range firepower is limited
to DN and SD vessels. |
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Defensive
Projectiles are good and flexible. |
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Beam Weapons non-existant (at least until Era 10). |
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Military Improvements upgrade penetration, interception, rate
of fire, deflection, evasion, propulsion and outer screen.
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SP
costs for Era jumps are very low. This means there is no practical
reason why you can't jump from one era to another when selecting
the next tech to research. |
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Warlike nature may restrict diplomatic opportunities in multiplayer
games. |
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Zero trade capability makes alliances very one-way (the wrong
way) from an economic standpoint. |
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Base Rate of Fire is 80. Excellent. |