|
Facility costs are very cheap, and output good. |
|
Large
vessel Hull Types are limited but their capabilities are excellent.
|
|
Small
vessel Shields are ordinary but get better for larger ships.
There are several useful Military Improvements (Eras 5 and
7). |
|
Propulsion
systems are plentiful and above average. A Military Improvement
is available (Era 4). |
|
Astro-Navigation is okay. |
|
ECM
is ordinary but very flexible. Military Improvements from
Eras 5, 7 and 9 make a big difference. |
|
Offensive
Projectiles are varied, extensive and overall pretty good.
There are plenty of improvements (Eras 3 and 6). |
|
Defensive
Projectiles are limited and ordinary. There are some improvements
available (Eras 3 and 6). |
|
Beam
Weapons are adequate. |
|
Military
Improvements are numerous; rate of fire, interception, penetration,
propulsion, deflection, evasion, ECM and Planet Defense can
be improved. |
|
Colony
Improvements are extensive, improving a variety of factors.
|
|
SP
costs for Era jumps are high. R&D is mostly fast. |
|
Outies
take a neutral diplomatic stance which makes them receptive
to alliances as well as neutrality watch. Their good trade
rating makes diplomatic relationships very rewarding. |
|
Base
Rate of Fire is 50. A bit above average. |